Editing a game
The editor is guest-friendly: paint a map first, sign up when you want to keep it.
Map cells
- Spawn — monsters enter here (need at least one).
- Exit — monsters leave here (need at least one for most modes).
- Path — used by Monster March as the painted lane.
- Tower pad — preferred build sites for towers.
- Ground — open terrain (buildable if “allow ground build” is on).
- Wall — blocked cell for mazes (Monster Rush).
Tip: click a cell with the same palette tool selected to clear it back to ground.
Game types
- Monster March (
monster_march) - Monster Rush (
monster_rush) - Defend the Castle (
defend_the_castle)
Monster March follows painted paths. Monster Rush pathfinds; when blocked, monsters attack the nearest wall/tower on the dig route (Chaos mode keeps smashing the shortest line). Defend the Castle focuses on a central objective.
Towers, monsters, waves
- Towers — cost, health, damage, range, cooldown, weapons, elements, and flat upgrades.
- Monsters — HP, speed, score reward.
- Wave types — which rounds run, monster groups, and scaling by appearance or round.
Guests have lower type caps; registered accounts get higher caps. Limits show in the editor header.
Publishing
- Public — shareable play link + gallery eligibility.
- Allow download — others can download the OpenTD JSON export.
- Use Dashboard to manage games, import JSON, and copy play links.